3/20/2021 0 Comments Dkz Studio English Version
The development of Ashampoo Burning Studio 15 was heavily influenced by numerous community wishes and suggestions.Additional fully-integrated pro audio and video tools give you complete control over the quality and style of your video.
It is characterized by its speed and many innovative features. WinRARs main features are very strong general and multimedia compression, solid compression, archive protection from damage, processing. Its like magic once you install Skype Click to Call, you can call on the web with just one click. To do this: open the required core AFS file in DKZ Studio (eg Otext) -- go to edit -- import -- import all files -- locate the folder with the files which you wish to import. 3 You import a DKZ patch which you target to a specific core file file (eg Otext). Khi s dng nn km theo GDB Manager ( c th s dng GDB PLayer Manager nu mun, nhng t khuyn co ko nn dng ) nu ch chi PES6 trn PC th t khuyn nn dng kitserver, ng dng GSS:wink: S dng: 1. Download: Kitserver 6.5.3 GDB Manager 6.5 2. Cch imports Faces, boots: Player ID Tool ( thanks Maskhiep) Mirror 1 Mirror 2 S d t nht chung 2 ci ny vo vi nhau v cch s dng y ht, ko khc t no. B cc faces mun import vo th mc faces ca Kitserver (KSV). M file map.txt trong th mc, nhp theo mu sau. Nu vo trn thy o qun ln xn i ny ln i kia th chc chn bn ghi sai ID hoc ghi mt th mc trng vo trong list ( file map.txt ) 3. Nu thy sai lch nhiu trn b qun o th do nhp sai model. Cch import stadiums: Cn c cc th mc cha d liu ca stadiums cn import B vo th mc Stadiums ca KSV M file map.txt trong th mc, thm vo theo mu. Cch import balls: chn ball, bn nhn Pageupdown n phn balls v s dng phm A chn Cn c 2 th quan trng: file texture ca ball v model ca n ( texture thng dng.png, model thng dng.bin ) C 2 loi model thng dng l Ariel model v Gwidon model ( cho HD Balls ) B 2 th v th mc balls ca KSV Nhp vo file map.txt theo mu. In this way edited kit, face, hair, ball, boots and stadia can be added in-game without changing any of the core game files and can be easily switched on and off. Dkz Studio English Version How To Install KitserverHow To Install Kitserver: 1) Copy or extract the downloaded kitserver folder directly into your C:Program FilesKONAMIPro Evolution Soccer 6 folder. Dkz Studio English Version .Exe In YourDouble click the setup.exe in your kitserver folder. The image templates are organised in a folder called GDB with subsequent folders called: uni (kits), faces, hair, balls, boots and stadiums. Each of these folders will contain all the images you are using along with a very important file called map.txt. This is a text file which tells the game where and how to apply the images. In the case of kits (uni folder) it will typically have a line such as: 64,Premier LeagueChelsea This tells the game that the team with ID 64 should use the kits found in folder premier leaguechelsea (which will actually be C:Program FilesKONAMIPro Evolution Soccer 6kitserverGDBunipremier leaguechelsea ) With the correct chelsea kit folder (containing all the kits images and fonts) and a correct map.txt you should see the chelsea kits ingame: Luckily there are two very useful programs called GDB Manager and Player GDB Manager which both edit your appropriate map.txt using an easy to use interface. GDB Manager allows easy manipulation and organisation of your kits. You can easily select which fonts to use for which kit, where the numbers will go, template model and other settings. Player GDB Manager makes adding and changing faces, hair, boots, balls and stadia simple. GDB Manager Guide.coming soon -- Player GDB Manager Guide.coming soon -- Using Kitserver In-Game When you get to the kit choice menu youll notice a bit of yellow text at the bottom saying KIT SELECTION -14: There are 4 menus giving different options: 1) KIT SELECTION 2) BALL SELECTION, 3) SETTINGS CONTROL and 4) STADIUM SELECTION. You you can force resolutions that are not usually supported.There are two lines which are important: dx.fullscreen.width x dx.fullscreen.height y Remove the and change the resolution to your requirements. A setting of 1,1,1,2,2 seems to work best for most though adjust it accordingly if you have any performance issues. You can also solve the missing crowd bug by ticking show crowd on all cameras and if youre running a widescreen monitor click enable aspect ratio correction. This is not something to be put off by, as it is easy to just keep a backup version of the file you are editing to revert to if things to go wrong. As such you can alter the chants, commentary, music, banners, emblems, scoreboards and more -- File Types There are 4 files which you can edit and which govern different aspects of the game. Additionally one of the image and one sound based file is language specific. Here is the list of files and the respective edits which typically apply to each. Otext: emblems, banners, scoreboards Osound: chants, music etext: (language specific, if german is gtext etc.) menu textimages esound: (language specific, if german is gsound etc.) commentary -- DKZ Studio DKZ Studio is a program that enables you to view the contents of the AFS game files. The contents of the files will appear as a long list of files with typically names running from unknown0000, unknown0001, unknown0002 through to unknownxxxx. This may initially seem confusing but in the majority of cases when applying content this way you dont need to know which files do what. There are 3 main ways of editing the AFS game files using DKZ studio: 1 You import a file directly over the default file. To do this: open the required core AFS file in DKZ Studio (eg Otext) -- right click on the chosen default file -- select import -- locate the file you have chosen to overwrite the default file with. You import one or a group of files over the default files. In the this case the imported files must have the same name as their corresponding default files. To do this: open the required core AFS file in DKZ Studio (eg Otext) -- go to edit -- import -- import all files -- locate the folder with the files which you wish to import. You import a DKZ patch which you target to a specific core file file (eg Otext).
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